Adobe posts free public beta of Flash Catalyst

In late 2007, I posted about a new application that Adobe was developing, code-named Thermo, which they previewed at the Adobe MAX conference (in Chicago) that year. At the 2008 Adobe MAX conference (in San Francisco), Adobe revealed the name of this exciting application – Adobe Flash Catalyst – and even released a preview version of the application to Adobe MAX attendees.

Now, you can give Adobe Flash Catalyst a try yourself – it’s available as a free public at Adobe Labs.

What is Flash Catalyst? In short, it’s a design interaction tool built to help designers create interactive Flash content and rich internet applications without having to learn to write computer code. There’s a whole lot more, which I’ll cover in more detail in future posts, but for now, you can do the following:

- Download the free public beta of Adobe Flash Catalyst from Adobe Labs.
- Head to Lynda.com for my newest title, Adobe Flash Catalyst Beta Preview. The entire video title (15 movies comprising of over an hour of video training). The entire training title is FREE to all – no lynda.com subscription is required.

Learn to recolor your artwork

With Illustrator CS3, Adobe added a TON of functionality around the use of color. Initially referred to as "Live Color", these features included the ability to get inspired around the use of color (the Color Guide panel, Adobe Kuler integration, etc.), and the ability to change or edit colors (Recolor Artwork, etc.).

With Illustrator CS4, Adobe enhanced some of these features to make them a bit easier to use and understand (more consistent terminology, contextual menu support, etc.). Most importantly, in my opinion anyway, Adobe dropped the "Live Color" marketing term and clearly identifies features in the program (for example, the Recolor Artwork feature opens a dialog called Recolor Artwork instead of Live Color).

Admittedly, the Recolor Artwork dialog features a plethora of settings - which gives you an idea of just how powerful the feature actually is - but it can be hard to figure out how to use it to do just what you want (or need) it to do. Hopefully, I can help you out with that...



I wrote an article for iStockPhoto called Recoloring Artwork, where I take you step-by-step through the process of changing specific colors in a piece of artwork. The article shows how to change the color of a woman's hair and eyes -- even though the colors are employed inside of gradients. Along the way, you'll learn how to better organize the colors in your document, as well as learn how to take advantage of the power found in the Recolor Artwork dialog. An added bonus is a quick way to instantly convert color artwork to grayscale in Illustrator. Enjoy!

You've Been Sliced! (sorry, multiple artboards)

One of the headlining features added to Illustrator CS4 is multiple artboards. After years and years of waiting, users can finally create a single document with true multiple artboards - which can be of any size or orientation, which automatically become true multiple-page PDF files, and which can be easily printed - pure bliss...

...unless you're a web designer, that is.

Here's the deal. When I first saw the multiple artboards feature, I immediately thought about how wonderful it would be to create all of my ad banners and assorted web graphics for a particular campaign in a single file. Being each element is a different size, it would be easy to create a variety of different-sized artboards in the same document. Which works fine. Until I am ready to export my art.

When you're in the world of print, you can choose to print a range of pages (or artboards). Same for saving a PDF file. But when exporting web graphics, you're usually using Illustrator's Save for Web feature. And there's where things start to break down. Because while Illustrator can contain up to 99 artboards within a single document, only one artboard can be "active" at any one time. And only the active artboard is loaded into Save for Web when you use that feature. In other words, there's no way to get multiple artboards into Save for Web -- you can only bring them in one at a time.

But there's another issue at hand. More so than in the world of print, we are usually very careful about how we name our files when creating web graphics. In a print workflow, where a PDF might be our final delivery method, we can have 30 images in our layout, but we have a single PDF that contains all of those files. As such, the names of those files aren't important. But on the web, where graphics are constantly swapped out for others, and more importantly, where we are working with code and referencing file names all the time, we rely on using careful naming conventions in web workflows.

Artboards, as wonderful as they are, don't have names. So that means each time I load an active artboard into Save for Web, and I save that graphic, I have to give it a name. That may not sound so crazy at first, but if you have 20 assorted graphics in a single document, and you are constantly saving and updating your art (who isn't), then you are selecting an artboard to make it active, then you're launching Save for Web, then you're choosing optimization settings (JPG, GIF, etc), then you're saving your art and giving it a name -- all manually -- and if that weren't enough, you're doing it again and again for each of the 20 graphics in your file - EVERY time you save your art.

Which is why I find myself relying on a feature that few focus on these days: SLICING.

I know - I can envision Jeffrey Zeldman raising his hand in the air Darth Vader-like as if that would make my throat constrict because I have spoken against the Empire - but don't get me wrong - I'm not suggesting that folks use slicing for layout. I'm talking about cranking out multiple-sized individual web graphics from a single file quickly and efficiently.

So let's begin.

1. Create a new document using the Web profile, but use a larger (single) artboard if you will have lots of different graphics you'll be working with.

2. Use the Rectangle tool to draw a rectangle for each graphic that you'll need to create. Instead of drawing them out visually, click once with the tool on the artboard and enter precise numerical values. Give each of these rectangles a black fill with NO STROKE (important). Position the rectangles all over your document, however you'd like.

3. Press Cmd-A (Ctrl-A) to select all of your lovely rectangles and press Cmd-C (Ctrl-C) to copy them, and then Cmd-F (Ctrl-F) to paste in front. Then press Cmd-5 (Ctrl-5) to turn them all into Guides. This will allow you to see the boundaries of each of your individual graphics.

4. Press Cmd-A (Ctrl-A) to select all the rectangles (the original ones you created) and choose Object > Slice > Make. This will turn each rectangle into a user slice. The document will also fill up with auto slices -- those created automatically in the areas between all the rectangles -- but forget about those.

5. We don't need to see all of these slices, so let's do two things: first, since your rectangles are still selected, change their opacity values to 0%. Alternatively, you can just set their fill attributes to none; second, choose View > Hide Slices.

6. We don't want our slices to move around, so let's employ some layers. Rename Layer 1 to "SLICES" and lock that layer. Then create a new layer called "ART". All of your graphics will be drawn on this art layer, and the slices are just where we need them.

7. Now you can start creating the art for all of your elements. But at some point, let's go and set up the next step in our workflow. Choose File > Save for Web. The dialog opens and you'll see all of your individual graphics are there in their own little slices. Choose the Slice Select tool and double-click on the first piece of art. From the Slice Options dialog box, enter the designer name for that graphic in the Name field. Don't worry about any other settings -- those are moot for our purposes here. Click OK and do the same for every single piece of art in your file. Additionally, if you already know what file format you want to save your art in (JPG, GIF PNG, etc.), you can do so while each slice is selected as well. Remember you only have to do this for the slices you created, not the empty ones that were created automatically. When you've given names and optimization settings to all of your art, click the Done button in the Save for Web dialog. This returns you to Illustrator, but all of your settings are saved in the slices. So you'll never have to rename or adjust the optimization settings again.

8. OK, after some more work on your art ("always tweaking, we are" says Designer Yoda), you're ready to export your art. Choose File > Save for Web and click on the Save button. For Format, choose Images Only and for Slices, choose All User Slices. For Settings, choose Other and switch to the Saving Files section -- where it says Optimized Files, uncheck the option marked "Put Images in Folder" (unless you want AI to always save your images into a single folder). Click OK and then click Save. You'll see that ALL of your web graphics will be saved at once, all with the right optimization settings and all named correctly. Naturally, once you've applied these settings, they are "sticky" and you can just choose Save for Web, click Save and then Save again, and you're done. If you're overwriting files (which happens often as you update your graphics), you'll be alerted to the fact (and you'll just press OK). In reality, you could even record an Action to just perform the Save for Web export with a single keystroke.

So there you have it. For most web design tasks where you're creating a variety of art - slices are far more efficient than multiple artboards. However, if you're mocking up full web pages with Illustrator, multiple pages would work just fine - especially if your goal is to use CSS to actually implement those designs in DW or elsewhere.

Got other web design tips or ideas to share? Don't be shy! There's a comment button below that begs for your attention! :)

FREE!! - The Joys of Live Paint

Illustrator is filled with powerful features that many people overlook. Since its introduction in Illustrator CS2, I've preached about how wonderful the Live Paint feature is. However, the feature itself still is misunderstood at best, and that may be due to the fact that the words "live paint" don't necessarily describe the functionality found within the feature itself. Trust me -- if you took a look at Live Paint once before and didn't think much of it, you may be missing a lot of what the feature has to offer.

At a basic level, Live Paint allows you to draw and edit art in Illustrator without having to think about anchor points, bezier curves, or even vector objects as we know it. I like to refer to this as being able to draw "visually" -- meaning drawing by what you see on screen rather than understanding how the overlapping vector objects are built. I've been known to say that since I've started using Live Paint, Pathfinder is dead to me (ok, maybe not dead, but it's writing a will, and I don't think I'm in it).

For this reason, when I set out to record my Illustrator CS4 Beyond the Basics video training title for Lynda.com, the first topic I chose to tackle was Live Paint -- I dedicated an entire chapter to the feature, which tops out at over 30 minutes of video training -- just on the Live Paint feature alone.

Being that Lynda.com always offers the first few videos of every title as a free viewing sample, you can view the entire chapter on The Joys of Live Paint for FREE (most of the following chapter, Converting Pixels to Paths, which covers the Live Trace feature, is also free). That's right - even if you don't have a Lynda.com subscription, you'll still be able to view these movies.

So what are you waiting for? Head over to the Illustrator CS4 Beyond the Basics title now to learn all about using this incredibly powerful feature in Illustrator. As a note, for the most part, the feature is the same across Illustrator CS2, CS3, and CS4 -- so the video will help you if you have any of those versions.

Oh, and a favor, if you will... if you are already using Live Paint today, I'd love to hear feedback on the feature itself. How are you using it? Can you share examples? And if you're just learning about the feature now (from the video training), please come back here when you're done and post a comment on your thoughts about the feature and how you might see yourself using it.

Clipping Drop Shadows in Photoshop, Illustrator, and InDesign

On my Mordy.com blog, I made note of my quest to create an iPhone skin entirely in Illustrator. In the process, one of the elements I had to create – the alert dialog – presented an interesting “problem” in that the dialog had an opaque stroke and a transparent fill. OK, so we know that in Illustrator, you can easily apply an opacity setting to fills and strokes independently, but the dialog also has a drop shadow. And if the fill of the object is transparent, you can see the drop shadow through the fill, which isn’t called for in the design.



Before we learn how to make this work in Illustrator, let’s take a look at two other Adobe applications – Photoshop and InDesign. Why? Because interestingly enough, they both have something that Illustrator doesn’t have.

Photoshop has two opacity settings: Layer Opacity, which applies to the entire layer, including its layer effects; and Fill Opacity, which applies only to the pixels that are drawn in the layer, and not its layer effects.



In our example, if we wanted to create an object that had a transparent fill and a drop shadow, we’d first apply a drop shadow layer effect. But we wouldn’t want to reduce the Layer Opacity, because that would lower the opacity of the drop shadow along with the art itself. Instead, we’d adjust the Fill Opacity, which will allow the just the art to be transparent, leaving the drop shadow at full strength.

But notice that the drop shadow isn’t visible through the art of the object itself. It’s as if the artwork “knocks out” the drop shadow beneath it. How did that happen? The answer lies within the Drop Shadow section of the Layer Styles dialog box. There you’ll find a checkbox marked “Layer Knocks Out Drop Shadow”, which is turned on by default.



If you head over to InDesign, you’ll find a similar option in the Drop Shadow section of the Effects dialog box as well. There, a setting called “Object Knocks Out Shadow”, also on by default, helps designers keep drop shadows from being seen through objects with transparency settings such as opacity or blend modes.



Now let’s come full circle back to Illustrator, where the Drop Shadow dialog box (found in the Effects > Stylize menu) has no setting to instruct Illustrator to knock out the effect, and we’ll create the iPhone dialog step by step.*

1. Use the Rectangle tool to draw a shape. If you’d like, choose Effect > Stylize > Round Corners to round the corners of the rectangle.

2. Fill the rectangle with a dark blue color and choose a light blue color for the stroke.

3. Choose Window > Appearance to open the Appearance panel (and shame on you if the panel wasn’t already open). Target the dark blue fill and change its opacity to 80%.



4. Click on the word “Path” at the top of the Appearance panel to target the entire object.

5. Choose Effect > Stylize > Drop Shadow, and apply your desired drop shadow settings. At this point, you’ll be able to see the drop shadow through the fill of the object. But we’ll fix that next.

6. With the object still selected, open the Transparency panel and expand it so that all of its options are visible. Check the box marked Knockout Group (you may need to click twice to get a check mark in the box).



If you want to know WHY the Knockout Group setting effectively clipped the drop shadow, you can read my explanation in this post, where I used a similar technique to simulate stitched lines for apparel designers.

I should point out that when I asked Adobe why Illustrator didn't have a check box in the Drop Shadow dialog box that would clip an object's shadow, I got an interesting response: "the real world doesn't really work that way". I can't argue with that logic. If you think about it, if an object were semi transparent, it would likely still be dense enough to cast a shadow beneath it. I'll have to pose the question to the folks over at Apple who designed the interface I guess.

One final note: the Object Knocks Out Shadow found in InDesign will only work when your entire object has an opacity setting applied to it. However, if you try to simulate this exact effect in InDesign, where you apply an opacity value just to the fill of an object, you’ll have to use the same technique as we used in Illustrator – you’ll have to turn on the Knockout Group option for that object.

*OK, so in the final version of the iPhone alert dialog, I had to do a little adjusting. Turns out that the opaque stroke that appears around the perimeter of the dialog is actually filled with a gradient. Alas, gradients can’t be applied to a stroke in Illustrator. I had to create a separate compound path in order to apply the gradient.

My Vector iPhone

I decided I couldn't wait for Flash to come to the iPhone, and so I brought the iPhone to Flash.

Head over to my Mordy.com blog for more information on how I created the iPhone in Illustrator (you can download the file) and see some cool examples of how I actually made the iPhone into a functional SWF.

Illustrator CS4 Beyond the Basics now live at Lynda.com

I'm thrilled to announce that my latest video training title, Illustrator CS Beyond the Basics is now live at Lynda.com! I've always wanted to share the "deeper" side of Illustrator, and in this video title, I've tried to provide a range of content that would appeal to just about any intermediate and advanced Illustrator user.



This title, nearly 10 hours in length, features in-depth analysis of a variety of topics:

- The Joy of Live Paint
- Converting Pixels to Paths
- Adding Dimension with 3D
- Advanced Transformations and Effects
- Using Graphic Styles
- Advanced Masking Techniques
- Working with Color
- Understanding Transparency
- Prepress and Output
- Distorting Reality
- Working with Blends
- Creating Charts and Graphs
- Making Sense of Gradient Mesh
- Adding Flair with the Flare Tool (yes, you read that correctly)

Feedback, as always, is welcome - if I can offer more information about how to use Illustrator, please let me know!

Great tutorial on recoloring art

Ian Giblin, one of the awesome dudes on the Illustrator team posted a nice tutorial on using the Recolor Artwork feature in Illustrator (CS3 and CS4). Brenda Sutherland, one of the awesome dudettes on the Illustrator also recently posted some great information on the feature as well over at Infinite Resolution, which is the Illustrator team's new blog. Take a look! Hopefully we'll see lots of great stuff there.

Just as an FYI, I recently completed an in-depth article on how to use the Recolor Artwork feature for iStockPhoto. Once the article is live, I'll post a link to it.