tag:blogger.com,1999:blog-20113929.post115029490306482918..comments2024-03-26T00:52:24.638-04:00Comments on Real World Illustrator: ASK MORDY: 3D Extrusion with a TwistAnonymoushttp://www.blogger.com/profile/01795570164435872662noreply@blogger.comBlogger11125tag:blogger.com,1999:blog-20113929.post-74020072039781067772011-12-09T13:48:54.143-05:002011-12-09T13:48:54.143-05:00Wow great work Josh! They should packaged this as...Wow great work Josh! They should packaged this as one of the default styles if they haven't done so already.Vdogghttps://www.blogger.com/profile/12978634825997086092noreply@blogger.comtag:blogger.com,1999:blog-20113929.post-65835274930910971582008-11-21T10:51:00.000-05:002008-11-21T10:51:00.000-05:00@ JoshThank you very much for this workaround, I w...@ Josh<BR/><BR/>Thank you very much for this workaround, I was breaking mu head on it.<BR/>I just wanted to add that it seems to me there is a relation between rotation and extrusion.<BR/><BR/>on my test to obtain dropping down right I first rotated vertically 8 degrees and then horizontally -11.<BR/>after that I extruded with a vertical rotation of 11 degrees and a horizontal one of 8.<BR/>and lines are straight.Anonymousnoreply@blogger.comtag:blogger.com,1999:blog-20113929.post-3646140852336139132007-04-08T23:06:00.000-04:002007-04-08T23:06:00.000-04:00josh -- that's an excellent workaround. nice job!...josh -- that's an excellent workaround. nice job!josh dhttps://www.blogger.com/profile/02547881392356874614noreply@blogger.comtag:blogger.com,1999:blog-20113929.post-1151447458005623442006-06-27T18:30:00.000-04:002006-06-27T18:30:00.000-04:00Here is my solution:basically you rotate the type ...Here is my solution:<BR/>basically you rotate the type in the opposite direction first to prepare it for the positive rotation in extrude and bevel that brings it back to normal perspective. I was able to achieve this effect while keeping all the type live. This method has the added benefit of being able to create a graphic style out of it containing 2 effects the 3D Rotate followed by the 3D Extrude and Bevel.<BR/><BR/>First rotate the type using 3D... Rotate.<BR/>this takes some planning...<BR/>if you want the extrusion to be moving down and to the left, point the face of your type up and to the left and vice versa.<BR/>Then use the 3D Extrude and Bevel to counteract the previous rotation and bring the type back to facing front while adding extrusion. Use 0 for perspective in both effects.<BR/>I couldn't find any relationship between the numbers (degrees of rotation) in 3D Rotate and 3D Extrude and Bevel. They are not direct opposites so this must be done visually. Use guides for the baseline and some vertical guides for the vertical strokes. It may take some trial and error but once you have it, you can apply it over and over with a graphic style.<BR/>Hope this helps.Anonymousnoreply@blogger.comtag:blogger.com,1999:blog-20113929.post-1150859902559824142006-06-20T23:18:00.000-04:002006-06-20T23:18:00.000-04:00After I sent this question to you, I managed to co...After I sent this question to you, I managed to come up with a hack solution for this. It was a potentially embarrassing situation with my client. This extrusion look was quite common in the days before the computers, so most people assume that it must be really easy to do. So, if I tell my client that I can't do it, it just sounds like I am incompetent.<BR/><BR/>The hack solution I came up with was :<BR/>1. Break up all the letters.<BR/>2. Run the 3D extrude one letter at a time.<BR/>3. Put the minimum amount of Y and X rotations (I believe 0.1 degree is the minimum).<BR/>4. And apply a huge amount of extrusion.<BR/><BR/>If you rotate by the minimum amount, the difference is hardly noticeable.Dyskehttps://www.blogger.com/profile/08628545282552580371noreply@blogger.comtag:blogger.com,1999:blog-20113929.post-1150634244467406552006-06-18T08:37:00.000-04:002006-06-18T08:37:00.000-04:00Smooth Color blends only work between paths and co...Smooth Color blends only work between paths and compound paths. Anything that can potentially contain multiple colors is blended in discrete steps. Also, Smooth Color spacing only works between objects that are painted with solid color fills or strokes of different colors. If the objects are painted with gradients or patterns, or if they are painted the same color, then they always blended in discrete steps.<BR/><BR/>I prefer using Specified Steps even when the conditions for Smooth Color spacing are met, since you have more control. Smooth Color takes the maximum channel difference between the two objects and divides it by 255. For blends where there is a large color difference between the two objects but not much spacial distance, that is way more steps than you need, and just causes file bloat. Often 20 or so is plenty to get the appearance of a smooth blend even between black and white. Conversely, if the objects are separated by a large distance rather than nested, and the color difference is low, it may not make enough steps to provide a smooth contour. (For some reason, people tend to overlook the "Color" part of "Smooth Color" spacing.)Anonymousnoreply@blogger.comtag:blogger.com,1999:blog-20113929.post-1150483327256314072006-06-16T14:42:00.000-04:002006-06-16T14:42:00.000-04:00If you make the back element of the blend lighter ...If you make the back element of the blend lighter or darker than the front, you already get a more interesting effect.<BR/><BR/>This wasn't too hard to do, but I'm running into a strange thing where my text will only blend in steps (even when it is set to smooth) and even when I outline it. Other shapes still blend smooth, so... I havn't had time to figure it out.Anonymousnoreply@blogger.comtag:blogger.com,1999:blog-20113929.post-1150469963363439252006-06-16T10:59:00.000-04:002006-06-16T10:59:00.000-04:00Yeah, alright, I'll concede that the shadowland ou...Yeah, alright, I'll concede that the shadowland output is a lot more interesting than what you can accomplish with a <A HREF="http://decozone.us/erin/ta.png" REL="nofollow">blend</A>, but with a little tweaking it could give you a similar result, at least that you could trace out and modify to your liking.<BR/><BR/>Admittedly though, that is still a lot more work than it should be.Anonymousnoreply@blogger.comtag:blogger.com,1999:blog-20113929.post-1150396821711593162006-06-15T14:40:00.000-04:002006-06-15T14:40:00.000-04:00I was a bit disappointed the 3d effect had no upda...I was a bit disappointed the 3d effect had no updates in the CS2 version, especially since it was kind of meant to replace Dimensions.Anonymousnoreply@blogger.comtag:blogger.com,1999:blog-20113929.post-1150389551266239532006-06-15T12:39:00.000-04:002006-06-15T12:39:00.000-04:00Do you have an example of what this looks like as ...Do you have an example of what this looks like as a final result? It sounds to me like you can accomplish a similar effect with blends, but it seems like I'm missing something in the understanding of the result, and that's why I'm looking for a solid example of the desired effect.Anonymousnoreply@blogger.comtag:blogger.com,1999:blog-20113929.post-1150309790875289592006-06-14T14:29:00.000-04:002006-06-14T14:29:00.000-04:00Yes, this is a rather big shortcoming. I teach an ...Yes, this is a rather big shortcoming. I teach an Illustrator class and one of the "advanced" topics I cover is how to do this by hand. Ages ago, there was KPT Vector Effects that did off-axis extrusions very well. It's no longer around, although, oddly enough, a Japanese software company now develops and distributes it. Hopefully Adobe will add it into their product some day (the 3D effect can use a little updating anyway).Anonymousnoreply@blogger.com